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SlotMatic alternative

SlotMatic or XGENIA? Two AI slot tools, compared.

Both use AI to make slot games. SlotMatic offers AI agents and a studio that produces content; XGENIA is an engine your own team builds with. Here is what each one is, and how to choose.

What SlotMatic is

SlotMatic, at slotmatic.ai, comes from HUB Innovation Holding Ltd in London. Its site describes an AI multi-agent platform for slot game development, from creative concept to deployment, with built-in maths validation, playable prototypes and production-ready outputs.

In short

SlotMatic offers AI agents and an AI-native studio, SquadMatic, that produce slot content for operators and studios; prices and terms come by conversation. XGENIA is a full game engine your own team builds with, open source under MIT and on published prices: art, rigged characters, particles, maths and code in one editor, maths measured over a billion spins, and its own RGS. Choose SlotMatic to have content produced. Choose XGENIA to build and own it yourself.

Feature by feature

XGENIA: A full AI game engine, open source under MIT, that your team uses to build, test and ship real-money slot games. SlotMatic: An AI slot development platform from concept to deployment, for operators and studios that need more content, faster.

FeatureXGENIASlotMatic
Getting started
Published prices✓ From €50 a month— Not listed on its site.
Free trial— Not listed on its site.— Not listed on its site.
Talk to the team first✓ Free 20-minute live build, you keep the game✓ Book a conversation
A studio that produces games for you— Not listed on its site.✓ SquadMatic
Team workspace✓ Team plan, 2–20 developers— Not listed on its site.
AI
Builds a game from plain words✓✓ A multi-agent system with its AGENTIX reasoning core
Game concepts from market data— Not listed on its site.✓ In SquadMatic
Attach a written brief as a file✓ Any format— Not listed on its site.
Choose the AI model for each job✓ Over 200 models for images, video, audio, speech and 3D✓ Several image models, up to 4K
Checks its own work and traces bugs✓ Plays the build and finds the broken node✓ QA in SquadMatic
Works inside Claude Code✓— Not listed on its site.
Maths
Set RTP, hit rate and max win yourself✓✓ Targeted RTP optimisation
Bring your own maths models— Not listed on its site.✓
Simulation✓ Up to 1 billion spins per model✓ Monte Carlo; spin count not listed
Reproducible from a seed✓— Not listed on its site.
Every round logged and replayable✓— Not listed on its site.
Lines, ways and cluster pays✓✓ Custom paylines and advanced reel structures
Hold-and-win, free spins, feature buy✓✓ Bonus features, free spins, multipliers
Crash, plinko and keno games✓— Not listed on its site.
Class II and Class III maths models✓— Not listed on its site.
PAR sheet export✓— Not listed on its site.
Provably fair RNG✓ ISAAC RNG, replay from any seed— Not listed on its site.
Art
Symbols and backgrounds✓✓
One consistent style per game✓ Key art you approve anchors every image✓ Consistency across the symbol set
Built-in image editing✓ Edit an area, upscale, remove background, vectorise✓
Paint by hand with real brushes✓ Eight brush families and wet paint— Not listed on its site.
Stylus pressure and tilt✓— Not listed on its site.
From a pen-and-paper sketch to final art— Not listed on its site.✓
Device formats from one master asset✓ Portrait and landscape in the same editor✓
Animation-ready layers for parallax✓— Not listed on its site.
Layered PSD export✓— Not listed on its site.
Animation, effects and sound
Animation✓ Spins, wins and bonus transitions✓ From a still image to animation
Particle effects✓✓ Special effects
AI rigging and skeletal animation✓ Character Studio: 30-bone skeletons with hair and cloth physics— Not listed on its site.
Spine animations✓— Not listed on its site.
Character states wired to the game✓ Idle, spin, anticipation and win— Not listed on its site.
Music and sound effects✓✓
Asset bundles for Cocos2d and PixiJS— Not listed on its site.✓
The engine
A full 2D game engine and editor✓ PixiJS v8 runtime, open source under MIT✓ Its site lists a production-ready game engine
Visual node graph for every mechanic✓ 303 node types— Not listed on its site.
Open the TypeScript behind any node✓— Not listed on its site.
Start from a template✓— Not listed on its site.
Reuse components across games✓— Not listed on its site.
Physical cabinets and terminals✓ 18 machine screens, from 4K portrait to 32:9— Not listed on its site.
AI localisation✓ Translation and text re-alignment per language— Not listed on its site.
Testing and publishing
Playable while you build✓✓ A live HTML5 prototype
Share a link and QR code✓— Not listed on its site.
New versions of a game✓ Market reskins✓ Versioning; personalisation in SquadMatic
Versioned publishing; nothing live by accident✓— Not listed on its site.
Real money and compliance
Its own RGS✓ Play money on every plan, real money for crypto casinos— Not listed on its site.
Run on your own servers✓— Not listed on its site.
Checks against market rules✓ A compliance pack for the testing lab✓ SquadMatic validates against jurisdictional requirements
Market rules enforced in the game✓ Round pacing, stake caps, cooling-off and more— Not listed on its site.
Kill switches and safer-gambling controls✓— Not listed on its site.
Live monitoring✓ Dashboards and reports✓ Real-time monitoring
A person signs off before real money✓— Not listed on its site.
Ownership
Download the game code✓ The whole project— Not listed on its site.
Stake Engine export✓ On every plan— Not listed on its site.
Open-source engine✓ MIT-licensed, on GitHub— Not listed on its site.
Who owns the gameYou do: the art, maths and code.— Not listed on its site.

✓ means the product's own site lists it; — means it is not listed there. About SlotMatic: only what slotmatic.ai: its home, SlotMatic, SquadMatic, Creative Studio, Games, Team and Contacts pages said on 13 November 2026.

A full game engine. Open source.

Not a prototype tool: art, rigged characters, particles, maths, code and publishing in one editor, with AI driving every part and your team able to open every part.

Character Studio. AI rigging and animation: characters on a 30-bone skeleton with live hair and cloth physics, wired to idle, spin, anticipation and win states. Spine animations play too.

Particles and effects. Particle effects and animation on the reels and around them, made in the same editor as the game.

A node for every mechanic. 303 node types for reels, features, screens and maths, with the TypeScript behind any node one click away.

It checks its own work. It plays the build, reads the logs, traces a bug to the broken node and proves the fix.

Every screen, online and on the floor. 18 machine screens, from a 4K portrait cabinet to a 32:9 ultrawide, or any custom size. Landscape and portrait in one editor.

  • Open source under MIT, on GitHub
  • AI localisation: translation and text re-alignment
  • Market rules in the game: round pacing, stake caps, cooling-off
  • Provably fair ISAAC RNG, replay any round from its seed
  • Templates, and components reused across games
  • Stake Engine export on every plan
  • Drive it all from Claude Code, with 17 MCP tools
  • Layered PSD export and animation-ready layers

Art, compared

XGENIA: XGENIA starts from key art your team approves, then generates every symbol, background, character, logo and button as a variation of it. Artists finish by hand in the same editor: eight brush families, wet paint that dries like the real thing, pressure and tilt from a stylus. The canvas edits an area, upscales, removes backgrounds and vectorises, with over 200 models in the Model Hub. Characters are rigged in Character Studio, and art leaves as layered PSD files and animation-ready layers.

SlotMatic, from its site: SlotMatic's Creative AI Studio makes backgrounds, symbols, animations, sound and special effects in one workflow, with several generative models up to 4K, built-in editing, sketch-to-image, device formats from master assets, and animation bundles ready for Cocos2d and PixiJS pipelines.

Choose SlotMatic for Cocos2d bundles and sketch-to-image. Choose XGENIA if your artists want to paint, rig and animate inside the editor the AI works in.

Maths, compared

XGENIA: In XGENIA your team sets RTP, hit rate, paytable, multipliers and max win itself, as nodes it can read, including Class II and Class III models. Every model is measured over up to a billion spins, reproducible from a seed, and a change to the maths can't ship until it is measured again. Every round is logged and can be replayed.

SlotMatic, from its site: SlotMatic's agents generate maths and validate it with Monte Carlo simulations across RTP, hit rate and volatility, refined with heuristics, genetic algorithms and reinforcement learning. Its site lists custom paylines, advanced reel structures, bonus features, free spins, multipliers and persistent states, and you can inject your own maths models.

Choose SlotMatic to plug your own maths models into its agents. Choose XGENIA if your team wants to set the maths and prove it itself.

Shipping, compared

XGENIA: XGENIA publishes to its own RGS: play money on every plan, real money for crypto casinos, with kill switches, dashboards and a compliance pack for the lab. A person signs off before real money, or you run the game on your own servers. The engine is open source under MIT, and the games you ship are yours.

SlotMatic, from its site: SlotMatic's outputs include paytables, simulation results, a live HTML5 prototype and a production-ready game engine designed for secure, scalable deployment, with real-time monitoring; SquadMatic validates builds against jurisdictional requirements. Its games are shown through Lucky Duck Studios. Prices, an RGS and who owns the games are not listed on its site.

Choose SlotMatic to have games produced and delivered. Choose XGENIA to ship games your team built and owns.

Pricing, tier by tier

PlanXGENIASlotMatic
FreeNo free plan or trial. A free 20-minute live build.Not listed on its site.
One personIndie: €50 a month or €480 a year, 200 AI credits a month.Not listed on its site.
TeamsTeam: €100 per developer a month, 2–20 developers, 400 AI credits each, company workspace.Not listed on its site.
Larger companiesPartner: €4,000 a month with 20 developers. Enterprise from €10,000 a month.By conversation: hello@slotmatic.co.
Real moneyXGENIA RGS for crypto casinos: 5% of GGR on Indie, 2% on Team and Partner.Not listed on its site.

SlotMatic does not publish prices, so we can't compare them. XGENIA prices are in euros.

When SlotMatic is the better choice

  • You want an AI studio to plan and produce games for you
  • You want to plug your own maths models into its agents
  • Your pipeline needs Cocos2d asset bundles
  • You are an operator that mainly needs a high volume of content

When XGENIA is the better choice

  • Your own team wants to build the games, in a full engine with rigged characters, particles, a node graph and code
  • You want a published price before you talk to anyone
  • You need maths measured over 1 billion spins, and a compliance pack for the lab
  • You want to ship for real money, on our RGS or your own servers
  • You want to own the whole game, code included

Switching to XGENIA

Bring one game to a free 20-minute live build. You start it in the engine with our team beside you, and keep what you build.

  • Art you own: import it into XGENIA's canvas
  • Your game idea: describe it to XGENIA AI in plain words
  • Your paytable and RTP targets: set them as nodes
  • The game logic, rebuilt in XGENIA's engine
  • The maths model, then measured over up to a billion spins
  • There is no direct import from SlotMatic

Which one to choose

If you want a partner to produce games for you with AI, talk to SlotMatic about its terms. If your own team wants to build, measure and own its games on a published plan, choose XGENIA.

Pricing

There is no free plan and no free trial: you choose a plan on primora.xgenia.com, then download XGENIA. Plans are monthly and you can cancel any time. Indie is €50 a month (or €480 a year) for one developer. Team is €100 per developer a month (or €960 a year) for 2–20 developers, with no revenue share. Partner is €4,000 a month with 20 developers included, plus the AI Academy, onboarding, training and a named manager with a phone line. Enterprise is a package from €10,000 a month: talk to sales. The XGENIA RGS for crypto casinos is 5% of GGR on Indie, 2% on Team and Partner, and by contract on Enterprise, with no setup fee or minimum, fixed for 24 months. We only earn when your game earns.

About this comparison

Comparison checked November 2026 from SlotMatic's public website. SlotMatic team: if anything here is out of date, email marketing@xgenia.com and we'll correct it.

Questions

Is XGENIA affiliated with SlotMatic?

No. SlotMatic is a separate company. We name it only to explain the difference.

Can I move my games to XGENIA?

There is no direct import from SlotMatic. Assets you own can be imported into XGENIA's canvas and the game rebuilt there. Talk to us about your project first.

Can I see XGENIA working first?

Yes. Bring one game idea to a free 20-minute live build. You build it in the engine with our team beside you, and you keep the playable game.